The sequel to the 2001 and 2002 version of Stronghold was released in April 2005. The game engine was enhanced to provide full 3-dimensional graphics. Other changes include new military and peace campaigns and the addition of crime and punishment which allows players to torture unruly peasants. This is the first complete overhaul of the franchise since the first Stronghold appeared on shelves in 2001. It also includes many new characters.
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Halo: Combat Evolved, or simply Halo, is a first-person shooter video game developed by Bungie Studios, and the first installment of the Halo trilogy. It was released on November 15, 2001 as a launch title for the Xbox gaming system, and is considered that platform’s “killer application”. With more than five million copies sold worldwide, Halo is second only to its sequel, Halo 2, in sales for the Xbox video game console.
The titular Halo is an enormous, ring-shaped artificial space habitat/planet, which (according to Bungie Studios) has a diameter of ten thousand kilometers. Halo sits at a Lagrange point between a planet and its moon. Rotation provides the station’s gravity. In the game, the player assumes the role of the Master Chief, a “SPARTAN” super-soldier with MJOLNIR battle armor. He is accompanied by Cortana, an artificial intelligence who occupies the Master Chief’s neural implant. Players battle various types of aliens on foot or in vehicles as they attempt to uncover the secrets of the Halo. The game has been called “easy to learn,” and has been praised for its “engaging story”.
Widely considered to be one of the best, and most influential, first-person shooters on a game console, Halo’s acclaim rivals that of GoldenEye 007 and Half-Life. For example, Edge gave Halo a full score of ten out of ten, only the fourth such designation in the magazine’s 12-year history. Nevertheless, Halo has its critics. The game was tenth on GameSpy’s “Top 25 Most Overrated Games of All Time”; one reviewer stated that the game “recycl[ed] the same areas over and over until you were bored to tears.”
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Star Wars: Empire at War 2006 CD ISO

Star Wars: Empire at War is a real-time strategy game released in February 2006. It focuses on the struggle between the Empire and the Rebels that begins in the time frame between Episode III and Episode IV. It was developed by Petroglyph, a company comprising many former members of Westwood Studios, best known for their work on the Command & Conquer series. Empire at War uses an entirely new engine that Petroglyph developed, known only as Alamo. The most recent patch was released on July 20th, 2006.
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Civilization IV 2005 CD ISO

Civilization IV is a turn-based game in which the player builds an empire from scratch. All standard full-length games begin in 4000 BC with (a settler that builds) a single city; from there, the player expands the empire while contending with rival nations, utilizing the geography, developing infrastructure, and encouraging scientific cultural progress. By default, the game can be won by accomplishing one of five goals: conquering all other civilizations (Conquest), controlling the majority of the world’s land and population (Domination), being the first to construct a space ship capable of colonizing Alpha Centauri (Space Race), increasing the Culture ratings of three different cities to “legendary” levels, and by being declared Secretary-General of the United Nations (Diplomatic). If the game’s clock runs out (by default in the year 2050 AD) with none of these goals fulfilled by any nation, the nation with the highest Score is declared the winner (Score).
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Hitman 2: Silent 2002 CD ISO

Silent Assassin addressed many of the criticisms concerning the gameplay of the original game: The control scheme has been streamlined to better mirror that of a standard shooter; an optional first-person perspective was added; and a visual meter was added to give the player the ability to gauge enemies’ suspicion level for stealth purposes. While the “suspicion meter” generally reacts appropriately (such as when the player enters a restricted area or draws a weapon in public), there were some sensitivity issues, possibly bug-related, which causes enemies to react adversely to the player for seemingly innocuous actions, such as running indoors or close proximity. This feature was improved upon in the subsequent games of the series.
Also introduced in the game was the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between “Mass Murderer”, a non-stealthy player who kills everyone, and “Silent Assassin”, a stealthy player who manages to complete the level without being noticed and only killing the intended target. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter; achieving Silent Assassin status rewards the player with bonus weapons (silenced Silverballers and a concealable sawn-off shotgun after the first two times; an M4 carbine for completing all the Russian missions with the ranking).
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Rome: Total War 2004 CD ISO

The game features large-scale battles of ancient armies with thousands of warriors. The main innovation is a brand new high-quality 3D graphics engine that has the ability to render in excess of thirty thousand men on a single battlefield. Another prominent feature is the integration of the strategic and tactical views - the landscape for the battles is the same as seen on that particular spot on the strategic map where the armies meet.
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Shogun: Total War (STW) is the first of Creative Assembly’s “Total War” series. It is a history-based grand strategy computer game that combines turn-based provincial development with real-time battles. The player assumes the role of one of seven daimyos (Uesugi, Shimazu, Oda, Mori, Imagawa, Takeda, Hōjō) attempting to unite feudal Japan during the Sengoku Jidai period (”The Age of the Country at War”) and become Shogun. Sun Tzu’s The Art of War is central to the game; its precepts are quoted often and its strategies recommended.
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Monopoly Tycoon 2001 CD ISO

Monopoly Tycoon is a PC based game that is derived from the Monopoly board game, published in 2001. However instead of using dice, this relies more on the speed and innovativeness of the players. In the standard mode the user plays against the AI opponents. In the multiplayer version, players go against other online players in order to gain victory.
There are various levels with varying difficulty. Some involve just financial prosperity of the businesses while others involve success in the political arena. But the primary objective of most levels is to accumulate the most wealth in the given time.
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GTA: San Andreas 2005 DVD ISO

Grand Theft Auto: San Andreas (GTA:SA) is a sandbox-style action-adventure game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise and fifth original game overall. Originally released for the PlayStation 2 in October 2004, the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms. It is the highest selling PlayStation 2 game, with sales estimated around the 14 million mark.
Set in 1992, the game revolves around the main character, Carl “CJ” Johnson returning home to Los Santos after learning of his mother’s murder. CJ finds his family and his old gang, the Grove Street Families, in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother’s murder while reestablishing his gang and exploring his own business ventures.
Much like the previous entries in the Grand Theft Auto series, San Andreas’s critical and commercial success has not been without controversy; explicit hidden content in the game resulted in the game’s re-rating and subsequent removal from many retailers’ shelves.
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Stronghold: Crusader 2002 CD ISO

Stronghold: Crusader is a standalone expansion of Firefly Studios’s 2001 game Stronghold; Firefly’s first Stronghold is not required to play Stronghold: Crusader. Crusader differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, but is instead set in the Middle East during the crusades. The game features several new Arabian units that can be purchased in a new building, the mercenary post. Though the Arabian troops don’t require any resources to produce, they are rather expensive.
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